[Author]
Author = UN MOD COMO CUALQUIER OTRO
[Description]
Description = 
[Objectives]
Objectivescount = 6

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -439,0755
Objectives[0]positionY = 1074,622
Objectives[0]positionZ = 352,3767
Objectives[0]Heading = 7,025918
Objectives[0]model = g_m_y_strpunk_02
Objectives[0]variation = Default
Objectives[0]SetWeather = Halloween
Objectives[0]SetTime = 10
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = RPG
Objectives[0]mission_ActorsCount = 7
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -455,1479
Objectives[0]mission_Actors[0]positionY = 1107,691
Objectives[0]mission_Actors[0]positionZ = 332,5355
Objectives[0]mission_Actors[0]Heading = 99,06297
Objectives[0]mission_Actors[0]String_Name = g_m_m_armboss_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 5000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -453,9532
Objectives[0]mission_Actors[1]positionY = 1111,705
Objectives[0]mission_Actors[1]positionZ = 332,5394
Objectives[0]mission_Actors[1]Heading = 255,0439
Objectives[0]mission_Actors[1]String_Name = g_m_m_armboss_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 5000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = RPG
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -454,8358
Objectives[0]mission_Actors[2]positionY = 1105,597
Objectives[0]mission_Actors[2]positionZ = 332,5327
Objectives[0]mission_Actors[2]Heading = 254,9999
Objectives[0]mission_Actors[2]String_Name = g_m_m_armboss_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 5000
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = RPG
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -442,2925
Objectives[0]mission_Actors[3]positionY = 1100,527
Objectives[0]mission_Actors[3]positionZ = 332,5425
Objectives[0]mission_Actors[3]Heading = 69,8216
Objectives[0]mission_Actors[3]String_Name = g_m_y_ballaorig_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy2
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 5000
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = RPG
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -461,6777
Objectives[0]mission_Actors[4]positionY = 1109,995
Objectives[0]mission_Actors[4]positionZ = 343,8287
Objectives[0]mission_Actors[4]Heading = 190
Objectives[0]mission_Actors[4]String_Name = g_m_y_ballaorig_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy2
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = RPG
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -402,3029
Objectives[0]mission_Actors[5]positionY = 1093,292
Objectives[0]mission_Actors[5]positionZ = 343,8417
Objectives[0]mission_Actors[5]Heading = 84,99976
Objectives[0]mission_Actors[5]String_Name = g_m_y_ballaorig_01
Objectives[0]mission_Actors[5]Relationship_Group = Enemy2
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 300
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = RPG
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -430,8191
Objectives[0]mission_Actors[6]positionY = 1102,125
Objectives[0]mission_Actors[6]positionZ = 340,3776
Objectives[0]mission_Actors[6]Heading = 13,35943
Objectives[0]mission_Actors[6]String_Name = ig_natalia
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 600
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = RPG
Objectives[0]mission_Actors[6]Variation = Custom
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 6
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -397,5787
Objectives[0]mission_Pickup_Props[0]positionY = 1102,575
Objectives[0]mission_Pickup_Props[0]positionZ = 325,3424
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -15
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = -456,1935
Objectives[0]mission_Pickup_Props[1]positionY = 1091,951
Objectives[0]mission_Pickup_Props[1]positionZ = 327,1821
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -15
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_AMMO_RPG
Objectives[0]mission_Pickup_Props[2]Value = 25
Objectives[0]mission_Pickup_Props[2]positionX = -423,3649
Objectives[0]mission_Pickup_Props[2]positionY = 1077,508
Objectives[0]mission_Pickup_Props[2]positionZ = 332,0216
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -15
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 150
Objectives[0]mission_Pickup_Props[3]positionX = -429,1163
Objectives[0]mission_Pickup_Props[3]positionY = 1087,033
Objectives[0]mission_Pickup_Props[3]positionZ = 332,028
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -15
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[4]Value = 25
Objectives[0]mission_Pickup_Props[4]positionX = -438,3318
Objectives[0]mission_Pickup_Props[4]positionY = 1076,929
Objectives[0]mission_Pickup_Props[4]positionZ = 351,8364
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -15
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_FIREWORK
Objectives[0]mission_Pickup_Props[5]Value = 5
Objectives[0]mission_Pickup_Props[5]positionX = -437,9853
Objectives[0]mission_Pickup_Props[5]positionY = 1076,165
Objectives[0]mission_Pickup_Props[5]positionZ = 351,8694
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -15
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -439,1854
Objectives[1]positionY = 1118,529
Objectives[1]positionZ = 324,9016
Objectives[1]MissionSettings_TimesOfDay = 8
Objectives[1]MissionSettings_Weather = 8
Objectives[1]MissionSettings_WantedLevel = 0
Objectives[1]MissionSettings_SetWantedLevelNow = 0
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = CHN1_WAVE_ZERO_RT
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Text2 = 
Objectives[2]Type = Kill_Actors
Objectives[2]positionX = -441,5818
Objectives[2]positionY = 1078,249
Objectives[2]positionZ = 350,6555
Objectives[2]KillAll1 = True
Objectives[2]KillAll2 = True
Objectives[2]Kill_Actors_Add_Blips = True
Objectives[2]Kill_Actors_Add_Markers = False
Objectives[2]DropPickups = False
Objectives[2]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = anda al punto de control boludo
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 42
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 0
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = -419,4434
Objectives[3]positionY = 1097,505
Objectives[3]positionZ = 331,5345
Objectives[3]Heading = 755,0552
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 0,5
Objectives[3]maximum_hight = 4
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = True
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = cuidado con johny klebi te va a hacer pedazos es indestructible solo mata a las minas
Objectives[4]Text2 = 
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = -411,0566
Objectives[4]positionY = 1096,539
Objectives[4]positionZ = 331,5335
Objectives[4]KillAll1 = True
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = True
Objectives[4]DropPickups = False
Objectives[4]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[4]mission_ActorsCount = 6
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = -421,0179
Objectives[4]mission_Actors[0]positionY = 1108,496
Objectives[4]mission_Actors[0]positionZ = 332,5348
Objectives[4]mission_Actors[0]Heading = 241,4926
Objectives[4]mission_Actors[0]String_Name = ig_jewelass
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 5000
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = RPG
Objectives[4]mission_Actors[0]Variation = Custom
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = -451,21
Objectives[4]mission_Actors[1]positionY = 1084,721
Objectives[4]mission_Actors[1]positionZ = 332,5207
Objectives[4]mission_Actors[1]Heading = 340,0551
Objectives[4]mission_Actors[1]String_Name = ig_bride
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 5000
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = RPG
Objectives[4]mission_Actors[1]Variation = Custom
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = -454,911
Objectives[4]mission_Actors[2]positionY = 1102,297
Objectives[4]mission_Actors[2]positionZ = 332,5335
Objectives[4]mission_Actors[2]Heading = 280,9045
Objectives[4]mission_Actors[2]String_Name = ig_molly
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 5000
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = RPG
Objectives[4]mission_Actors[2]Variation = Custom
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[4]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 1
Objectives[4]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = -458,0993
Objectives[4]mission_Actors[3]positionY = 1115,868
Objectives[4]mission_Actors[3]positionZ = 332,5517
Objectives[4]mission_Actors[3]Heading = 281,6649
Objectives[4]mission_Actors[3]String_Name = ig_natalia
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = True
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 5000
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = RPG
Objectives[4]mission_Actors[3]Variation = Custom
Objectives[4]mission_Actors[3]Task = 0
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = -436,8682
Objectives[4]mission_Actors[4]positionY = 1113,214
Objectives[4]mission_Actors[4]positionZ = 332,5435
Objectives[4]mission_Actors[4]Heading = 131,3601
Objectives[4]mission_Actors[4]String_Name = ig_tanisha
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = True
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 5000
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = RPG
Objectives[4]mission_Actors[4]Variation = Custom
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = -409,0317
Objectives[4]mission_Actors[5]positionY = 1096,592
Objectives[4]mission_Actors[5]positionZ = 332,5327
Objectives[4]mission_Actors[5]Heading = 265,0551
Objectives[4]mission_Actors[5]String_Name = ig_johnnyklebitz
Objectives[4]mission_Actors[5]Relationship_Group = Enemy2
Objectives[4]mission_Actors[5]AddBlip = False
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = True
Objectives[4]mission_Actors[5]SetHealth = 100
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = RPG
Objectives[4]mission_Actors[5]Variation = Custom
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 1
Objectives[4]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Vehicles = 1
Objectives[4]mission_Vehicles[0]positionX = -442,1286
Objectives[4]mission_Vehicles[0]positionY = 1118,962
Objectives[4]mission_Vehicles[0]positionZ = 325,3961
Objectives[4]mission_Vehicles[0]Heading = 347,0522
Objectives[4]mission_Vehicles[0]Name = Akuma
Objectives[4]mission_Vehicles[0]Model = akuma
Objectives[4]mission_Vehicles[0]PrimaryColor = UtilGreen
Objectives[4]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = ~r~ese johny es peligroso mejor escapa bien lejos
Objectives[5]Type = Leave_Area
Objectives[5]positionX = -419,0381
Objectives[5]positionY = 1104,868
Objectives[5]positionZ = 331,5351
Objectives[5]Leave_Area_Distance = 200
Objectives[5]Leave_Area_Use_Objective_Position = True
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

